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PixelJunk Eden : ウィキペディア英語版
PixelJunk Eden
April 16, 2009 (''Encore'')
Microsoft Windows
February 2, 2012〔http://www.joystiq.com/2012/01/27/pixeljunk-eden-leaps-to-steam-with-encore-included/〕
|genre = Platform, puzzle
|modes =
|platforms = PlayStation 3 (PSN)
Microsoft Windows (Steam)
}}
''PixelJunk Eden'' is a video game developed by Q-Games for the PlayStation 3 and Microsoft Windows. The third game in the ''PixelJunk'' series, it was released on the PlayStation Store on July 31, 2008 worldwide.〔〔 A demo of the game was released on July 25, 2008. The game features the work of Baiyon, an independent artist from Kyoto who was invited by the studio founder Dylan Cuthbert to design the graphics and soundtrack.〔(【引用サイトリンク】title=The creation of Eden Part 1 - CoreGamers Interview with Baiyon )
==Gameplay==

The player controls a "Grimp" (derived from the actions "grip" and "jump"), a small creature that maneuvers itself by jumping from and attaching itself to plant-like structures. The Grimp also has the abilities to swing itself from a silk-like tether for a short amount of time and spin while jumping. Using these abilities, the objective of the Grimp is to collect several objects called "Spectra" that are found in the game's stages (or "gardens"). Usually located high above the player's starting point, spectra must be reached by activating seeds, which will grow out into structures the Grimp can attach itself to. At first dormant, seeds can be activated by collecting pollen and jumping into them. Pollen is obtained by having the Grimp hit enemies with its body or the silk it is swinging from, and then jumping or swinging through the particles as they float to the ground. The player can attempt to jump and swing through multiple enemies without landing on the ground or a plant, each one creating a chain and increasing the amount of pollen generated. Later stages feature enemies that are more aggressive to the Grimp and attempt to knock it off the plant it is on or cut its silk, slowing down the player's progress to higher levels.
Once the player enters a garden, a "synchronization meter" begins to decrement at a fixed pace. If the meter should fall empty, the mission is considered failed and the player will have to restart the game. Objects referred to as "crystals" can be collected across each garden to refill the meter, including those generated after completing certain chain maneuvers. The meter is also completely refilled when a Spectra is collected. On January 15, 2009, the game was patched () to include a "continue" option should the synchronization meter deplete. While choosing to continue will avoid the need to restart one's progress from the beginning, doing so will disable the ability to earn "Garden complete" trophies.
Each garden is visually and audibly centered around a number of colors and minimalist house and techno music. Each garden stage has a total of five Spectra to be collected. When the player first attempts a garden, they are required to collect only one Spectra. Upon revisiting the garden after successfully completing the previous mission, the number of Spectra that are required to complete the mission increase by one. The player is scored for their performance, and once all five Spectra in a garden are obtained, the player can return to try to improve their completion time or score, comparing it against a global high score chart. Not all garden levels are initially available from the start; as the player collects Spectra, new plants on the main screen for the game will grow and will ultimately allow the player to reach the other gardens.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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